Requests
#41
Posted 26 October 2009 - 04:23 AM
Thanks


join us and submit to the void
#42
Posted 26 October 2009 - 04:38 AM
Also, I think there's no Final Fantasy 2 version for the SNES, only for the NES, well and other consoles after that, look here :
http://en.wikipedia....inal_Fantasy_II
If i'm right then you could play the GBA version on gbpsp. Now that I think about it, the first 2 FF games were remade for the PSP. For the 20th FF anniversary.
Wiki says :
Quote
#43
Posted 26 October 2009 - 05:52 AM


join us and submit to the void
#44
Posted 26 October 2009 - 08:06 AM
When a game slows down the first thing to "go bad" is usually the music (at least it seems that way to me), so if the music could be loaded from ogg vorbis- or mp3-files (which can be played with very little cpu time, iirc) it could give speed-boost (or at least a not-slow-down)?
I know it's probably horribly complicated to implement, and that cache would need some dozens of MB space per game, but I'm just putting it out here, maybe someday someone will implement it
I hope I made sense
#45
Posted 26 October 2009 - 09:01 AM
#46
Posted 26 October 2009 - 09:02 AM
I will take them all under consideration
About sleep mode :
If it isn't possible to actually sleep with the media engine running (I am unsure at the present time) I could implement a psudo sleep mode. There was one in the source but it no longer works.
Basically it would go like this :
1) Pause emulation
2) Pause Media engine
3) Turn screen off
4) Set CPU to something like 54mhz
Then require a key combo to resume .. Like R + Up or something.
Would that suffice?
Before sending me a pm, please read this. Thank you.
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#47
Posted 26 October 2009 - 09:07 AM
the_gama, on 23 October 2009 - 02:57 PM, said:
then on wakeup you auto load the rom again and load the savestate. I don´t think it would take more than a few seconds.
Also there is a really nice game called Shiren the Wanderer (Fushigi no Dungeon 2: Fūrai no Shiren) that has SRAM issues
that were fixed in other versions of snes9x for PC like snes9xpp.
It was discussed on the snes9xtyl forums
And thanks for working on the snes emu again
Thanks for that post! I googled snes9xpp and found the source code. I will experiment and see if i can fix it using the snes9xpp source. I wonder if this issue stops other games working too...?
Before sending me a pm, please read this. Thank you.
My Releases :

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#48
Posted 26 October 2009 - 02:53 PM
Zack, on 26 October 2009 - 10:07 AM, said:
No problem, i really hope you can fix that one.
By the way i found this the other day advanced optimization via profiling with gcc4, wich i think could be really helpfull to optimize psp homebrew in general but especially to emulators, so i tryied it with one of the examples of the pspsdk but with no luck.
If i use the flag -fprofile-generate the compiler complains about some undefined references to __gcov_ calls, and if i use the older flags -fprofile-arcs and -ftest-coverage the code compiles ok but after running the program no profiling files are generated. I'm using the latest minpspw release.
I posted about this on ps2dev but i haven`t got any answer, i will keep an eye on this because i read you can get from 10 to 30% of improvement!.
#49
Posted 26 October 2009 - 11:48 PM
Also, can you add the frame advance+.smv playing feature from the SNES9x Rerecording Emulator? They use that for making Tool-Assisted Speedruns (TAS) on TASVideos.org. You can get the emulator build(s) at BlueToaster. The one with the star (
) is the recommended one, by the way.
#50
Posted 27 October 2009 - 05:59 PM
CrispyYoshi, on 27 October 2009 - 12:48 AM, said:
Also, can you add the frame advance+.smv playing feature from the SNES9x Rerecording Emulator? They use that for making Tool-Assisted Speedruns (TAS) on TASVideos.org. You can get the emulator build(s) at BlueToaster. The one with the star (
) is the recommended one, by the way.Yeah I luv Mario Paint
Does the PSP have enough power to record something?
#51
Posted 28 October 2009 - 12:57 AM
Well, feature request threads always get crazy, so ...
I mean, in the VBA-M forum ppl are asking for solar sensor support !
#52
Posted 28 October 2009 - 11:56 AM
thanking you in anticipation
#53
Posted 28 October 2009 - 01:20 PM
File: Mystic Quest.smc Header: Yes FF MYSTIC QUEST TYPE:NORMAL INTERLEAVED:No CHKSUM:OK VIDEO:NTSC BANK:Lo CRC32:6B19A2C6
And it works good on Euphoria R2.
#54
Posted 29 October 2009 - 06:41 AM
It would be awesome when a rom is launched with the emulator it then shows the boxart fullscreen on the psp 480X272 for a few seconds just like the psp splash screen then goes in game instead of trying to cram it in with the menu and listing of roms and crap. What do you guys think? The emulator itself could emulate the psp XMB in a way.
#55
Posted 29 October 2009 - 07:05 AM
#56
Posted 29 October 2009 - 04:39 PM
#57
Posted 30 October 2009 - 05:07 AM
#58
Posted 03 November 2009 - 08:18 PM
Just bought my first PSP last week, and installed custom firmware this week. So if I ask any "nubby" questions, or ones that have been discussed elsewhere in the past, I must apologize in advance.
First, a word of thanks to Zack and everyone else who have worked to make a Snes9x port on the PSP a reality. My former "console of choice" for portable emulation was a GBA and a 256mbit Flash Card, so moving to a PSP and seeing what new options are available to me is really exciting.
- - - - - - - -
As for Requests, I did have some input:
- A) Would it be possible to map Save/Load state to, say, "Analog Up"/"Analog Down" respectively? Along with this change, would it be possible to select which save state # would use this feature ahead of time, via the save state menu? With other emulators, I can save/load my primary save state with a single touch of my analog stick, up or down depending on save/load, and it's been a huge help.
- - - - - - - - - -
Bugs:
- A) When I play Chrono Trigger, the Title Screen graphics aren't fully rendered, depending on what mode I choose. Moreover, during gameplay, when I open the Character Screen, I take a 20-30 FPS hit, and some screens are not rendered at all. If I switch between video modes a few times, everything appears, but I still see a lag of 5-10fps (average).
(I understand that overall speed and compatibility is being worked on currently. I just wanted to pass this info along.
)
Side note: I am running at 333mhz CPU speed, on a PSP 1001 which is currently running Firmware 5.00M33-6.
- - - - - - - - - -
That's all I can think of for now. Thanks again for a great emulator!
--DKnight
Zechs Merquise, Gundam Wing
#59
Posted 03 November 2009 - 09:30 PM
#60
Posted 05 November 2009 - 11:01 PM
This post has been edited by Memfis: 05 November 2009 - 11:11 PM
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