RetroEmu: Requests - RetroEmu

Jump to content

  • (3 Pages) +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Requests

#41 User is offline   Grey Ghost Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 4
  • Joined: 24-October 09
  • LocationNZ

Posted 26 October 2009 - 04:23 AM

Hi there,this is more of a question rather than a request. Do any of you guys know where i can download some good SNES roms? ive been using doperoms and romhustler, but the only problem is they are hack versions that people have messed with, i wanna know where you can download the originals that haven't been messed with. Also does any one have final fantasy II? because yea i keep downloading this one too but it keeps turning out to be Final Fantasy IV, i learnt that outside of japan FFIV was called FFII because it was the second one released, but they later changed it back. But yea i keep trying to find FFII nd it keeps turning out to be FFIV. so yea. downbuzz. can anyone answer this paragragh question?

Thanks
Posted Image


Posted Image
join us and submit to the void
0

#42 User is offline   OldSchool Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 96
  • Joined: 24-October 09

Posted 26 October 2009 - 04:38 AM

You can download roms at romnation, they also have multiple versions, play attention to the tags to know which are bad dumps, hacked, trained, translated, fixed etc etc.

Also, I think there's no Final Fantasy 2 version for the SNES, only for the NES, well and other consoles after that, look here :
http://en.wikipedia....inal_Fantasy_II

If i'm right then you could play the GBA version on gbpsp. Now that I think about it, the first 2 FF games were remade for the PSP. For the 20th FF anniversary.

Wiki says :

Quote

Final Fantasy I and II were released separately on Sony PlayStation Portable. They were complete remakes of both versions with more revised storylines and better graphics thanks to the PlayStation Portable's capabilities. Final Fantasy I and II were released on the 20th Anniversary of the Final Fantasy series, along with Final Fantasy Tactics: The War of the Lions which also bears the 20th Anniversary logo.

0

#43 User is offline   Grey Ghost Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 4
  • Joined: 24-October 09
  • LocationNZ

Posted 26 October 2009 - 05:52 AM

yea thanks man, ill check out that site. and yea im aware or the remakes but i kinda want to play the originals if you know what i mean.
Posted Image


Posted Image
join us and submit to the void
0

#44 User is offline   browncoat Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 8
  • Joined: 26-October 09

Posted 26 October 2009 - 08:06 AM

I have no idea how feasible that is, but maybe it would be possible to (optionally) cache the music.
When a game slows down the first thing to "go bad" is usually the music (at least it seems that way to me), so if the music could be loaded from ogg vorbis- or mp3-files (which can be played with very little cpu time, iirc) it could give speed-boost (or at least a not-slow-down)?

I know it's probably horribly complicated to implement, and that cache would need some dozens of MB space per game, but I'm just putting it out here, maybe someday someone will implement it :)

I hope I made sense ;)
0

#45 User is offline   OldSchool Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 96
  • Joined: 24-October 09

Posted 26 October 2009 - 09:01 AM

Haha, we don't want the music/sounds to get desynced with the game ! Better use frameskip if you have to.
0

#46 User is offline   Zack Icon

  • Site Owner
  • Icon
  • Group: Administrators
  • Posts: 208
  • Joined: 17-October 09

Posted 26 October 2009 - 09:02 AM

Wow a lot of requests!

I will take them all under consideration :)

About sleep mode :

If it isn't possible to actually sleep with the media engine running (I am unsure at the present time) I could implement a psudo sleep mode. There was one in the source but it no longer works.

Basically it would go like this :

1) Pause emulation
2) Pause Media engine
3) Turn screen off
4) Set CPU to something like 54mhz

Then require a key combo to resume .. Like R + Up or something.

Would that suffice?


Before sending me a pm, please read this. Thank you.

My Releases :

Posted Image
^-------------------------^
Posted Image
^-------------------------^
Posted Image
^-------------------------^
Posted Image
0

#47 User is offline   Zack Icon

  • Site Owner
  • Icon
  • Group: Administrators
  • Posts: 208
  • Joined: 17-October 09

Posted 26 October 2009 - 09:07 AM

View Postthe_gama, on 23 October 2009 - 02:57 PM, said:

Of course before going to sleep mode you automatically write a savestate, stop emulation, stop the ME, uload the rom and go to standby,
then on wakeup you auto load the rom again and load the savestate. I don´t think it would take more than a few seconds.

Also there is a really nice game called Shiren the Wanderer (Fushigi no Dungeon 2: Fūrai no Shiren) that has SRAM issues
that were fixed in other versions of snes9x for PC like snes9xpp.

It was discussed on the snes9xtyl forums

And thanks for working on the snes emu again :)


Thanks for that post! I googled snes9xpp and found the source code. I will experiment and see if i can fix it using the snes9xpp source. I wonder if this issue stops other games working too...?


Before sending me a pm, please read this. Thank you.

My Releases :

Posted Image
^-------------------------^
Posted Image
^-------------------------^
Posted Image
^-------------------------^
Posted Image
0

#48 User is offline   the_gama Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 2
  • Joined: 23-October 09

Posted 26 October 2009 - 02:53 PM

View PostZack, on 26 October 2009 - 10:07 AM, said:

Thanks for that post! I googled snes9xpp and found the source code. I will experiment and see if i can fix it using the snes9xpp source. I wonder if this issue stops other games working too...?


No problem, i really hope you can fix that one.

By the way i found this the other day advanced optimization via profiling with gcc4, wich i think could be really helpfull to optimize psp homebrew in general but especially to emulators, so i tryied it with one of the examples of the pspsdk but with no luck.

If i use the flag -fprofile-generate the compiler complains about some undefined references to __gcov_ calls, and if i use the older flags -fprofile-arcs and -ftest-coverage the code compiles ok but after running the program no profiling files are generated. I'm using the latest minpspw release.

I posted about this on ps2dev but i haven`t got any answer, i will keep an eye on this because i read you can get from 10 to 30% of improvement!.
0

#49 User is offline   CrispyYoshi Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 7
  • Joined: 26-October 09
  • LocationIn the middle of the desert, Yoshi's Island

Posted 26 October 2009 - 11:48 PM

It would be really awesome if you could add SNES Mouse support. Then I could play Lemmings and Mario Paint. :D

Also, can you add the frame advance+.smv playing feature from the SNES9x Rerecording Emulator? They use that for making Tool-Assisted Speedruns (TAS) on TASVideos.org. You can get the emulator build(s) at BlueToaster. The one with the star (Posted Image) is the recommended one, by the way.
My generation sucks... :( Go SNES! :D
0

#50 User is offline   Timo Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 5
  • Joined: 26-October 09

Posted 27 October 2009 - 05:59 PM

View PostCrispyYoshi, on 27 October 2009 - 12:48 AM, said:

It would be really awesome if you could add SNES Mouse support. Then I could play Lemmings and Mario Paint. :D

Also, can you add the frame advance+.smv playing feature from the SNES9x Rerecording Emulator? They use that for making Tool-Assisted Speedruns (TAS) on TASVideos.org. You can get the emulator build(s) at BlueToaster. The one with the star (Posted Image) is the recommended one, by the way.

Yeah I luv Mario Paint

Does the PSP have enough power to record something?
0

#51 User is offline   OldSchool Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 96
  • Joined: 24-October 09

Posted 28 October 2009 - 12:57 AM

You guys are getting way ahead of yourselves. SNES mouse support ? Adding recording functionality ? The main thing for Zack is to get the new 1.51 port working, first things first. :D

Well, feature request threads always get crazy, so ...
I mean, in the VBA-M forum ppl are asking for solar sensor support ! :lol:
0

#52 User is offline   Cloud Strife Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 2
  • Joined: 22-October 09

Posted 28 October 2009 - 11:56 AM

Snes9x Euphoria R3 Mystic Quest Legend German no works with Intro. :( Can by new version the Bug fix? :)

thanking you in anticipation
0

#53 User is offline   OldSchool Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 96
  • Joined: 24-October 09

Posted 28 October 2009 - 01:20 PM

I have Mystic Quest Final Fantasy with this info (zsnes reports it)
File: Mystic Quest.smc Header: Yes
FF MYSTIC QUEST           TYPE:NORMAL   
INTERLEAVED:No               CHKSUM:OK  
VIDEO:NTSC    BANK:Lo     CRC32:6B19A2C6


And it works good on Euphoria R2.
0

#54 User is offline   B2K24 Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 117
  • Joined: 19-October 09
  • LocationSpringfield OR. USA

Posted 29 October 2009 - 06:41 AM

I have an idea rather a request

It would be awesome when a rom is launched with the emulator it then shows the boxart fullscreen on the psp 480X272 for a few seconds just like the psp splash screen then goes in game instead of trying to cram it in with the menu and listing of roms and crap. What do you guys think? The emulator itself could emulate the psp XMB in a way.
0

#55 User is offline   OldSchool Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 96
  • Joined: 24-October 09

Posted 29 October 2009 - 07:05 AM

Oh come on, the boxart on the main menu is enough, do we really need a splash screen every time a rom is launched ? :P
0

#56 User is offline   B2K24 Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 117
  • Joined: 19-October 09
  • LocationSpringfield OR. USA

Posted 29 October 2009 - 04:39 PM

View PostOldSchool, on 29 October 2009 - 12:05 AM, said:

Oh come on, the boxart on the main menu is enough, do we really need a splash screen every time a rom is launched ? :P


I think it would be cool as hell. Of course there would be option to disable it if user wanted i hope :)
0

#57 User is offline   CM4 Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 59
  • Joined: 21-October 09

Posted 30 October 2009 - 05:07 AM

I'm with OldSchool on that one, seems a little ridiculous to me.
0

#58 User is offline   DKnight2066 Icon

  • Newbie
  • Pip
  • Group: Members
  • Posts: 6
  • Joined: 03-November 09
  • LocationCleft of Dimension

Posted 03 November 2009 - 08:18 PM

Hello RetroEmu!
Just bought my first PSP last week, and installed custom firmware this week. So if I ask any "nubby" questions, or ones that have been discussed elsewhere in the past, I must apologize in advance. :)

First, a word of thanks to Zack and everyone else who have worked to make a Snes9x port on the PSP a reality. My former "console of choice" for portable emulation was a GBA and a 256mbit Flash Card, so moving to a PSP and seeing what new options are available to me is really exciting.

- - - - - - - -

As for Requests, I did have some input:

  • A) Would it be possible to map Save/Load state to, say, "Analog Up"/"Analog Down" respectively? Along with this change, would it be possible to select which save state # would use this feature ahead of time, via the save state menu? With other emulators, I can save/load my primary save state with a single touch of my analog stick, up or down depending on save/load, and it's been a huge help.


- - - - - - - - - -

Bugs:

  • A) When I play Chrono Trigger, the Title Screen graphics aren't fully rendered, depending on what mode I choose. Moreover, during gameplay, when I open the Character Screen, I take a 20-30 FPS hit, and some screens are not rendered at all. If I switch between video modes a few times, everything appears, but I still see a lag of 5-10fps (average).
    (I understand that overall speed and compatibility is being worked on currently. I just wanted to pass this info along. :))


Side note: I am running at 333mhz CPU speed, on a PSP 1001 which is currently running Firmware 5.00M33-6.
- - - - - - - - - -

That's all I can think of for now. Thanks again for a great emulator!

--DKnight
"There's no bright future for soldiers scurrying for their reward."
Zechs Merquise, Gundam Wing
0

#59 User is offline   OldSchool Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 96
  • Joined: 24-October 09

Posted 03 November 2009 - 09:30 PM

Chrono Trigger works good for me with PSP accel + approx, takes weird slowdown in menus for some reason.
0

#60 User is offline   Memfis Icon

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 52
  • Joined: 19-October 09

Posted 05 November 2009 - 11:01 PM

Feature is included, sorry.

This post has been edited by Memfis: 05 November 2009 - 11:11 PM

I´m sorry for my bad grammar.
0

  • (3 Pages) +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users