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Total Members: 703
Total Threads: 281
Total Posts: 1725
Top Poster: Zack (460)
Welcome to our newest member, gandalf |
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Hey everyone. No I'm still here 
Just thought I would drop by and let you all know that LuaPlayer Euphoria isn't dead and that I have plans to improve it still.
The only reason there has been such a HUGE gap between the last release and now is because real life stuff has got in the way. Adding to that, any time I have had spare has either been spent socializing or working on my Game...
I will push out a new LuaPlayer Euphoria release next week if I can. If people want to post here with stuff that they would like to see in the next release then please do so.
Thanks |
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Jaklub has released VR5 of his excellent platform/puzzle game for the PSP.
Here is whats new :
Quote:+ saving and loading game state
+ 6 new levels (57 total)
+ level editor - 16 slots
+ tutorial
* new music
* screen allways follows hero
* jumping is also avablive with circle
* themes of some levels are changed
- level select
Ingame :

Level Editor :

Download Here & Give Feedback! |
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Ciao!
So I finally got motivated enough on my one day off this week to do at least something. (Don't know what was wrong with me today :/)
So I got a few complaints about basing LuaPlayer Euphoria off v.20 as opposed to v.16 which had no module loading and thus had more free ram.
So rather than be an idiot and start over using the v.16 source, I instead have removed module loading from the code I am using (v.20).
I know it's a small change, I am just throwing it out there to make sure I didn't break anything whilst doing it. So testing and feedback would be great.
I don't really want to go making loads of big changes until I am assured that this is still just as stable as V3, and nothing new is broken.
So feedback is appreciated!
Please see "Functions & Features.txt" in the download for usage, and the "Samples" folder for examples of the new features and code system in action
If you would like to request a feature be added, please do so at the official forum :
If you use this please leave a comment!
"LuaPlayer Euphoria Uses intraFont by BenHur"
Download & Give Feedback Via Comments
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Hola 
Hey.
So after a bit of work I bring you LuaPlayer Euphoria V3.
New Features, Improvements, Bug Fixes & Changes :
New Features :
1) IntraFont support. You can now load and blit fonts without the huge slowdown the built in font function has 
How to use it ? Go to Samples/IntraFont for a working usage example.
Improvements :
1) Speed increase. Roughly between 20>40fps.
2) screen:clear() is now faster.
Bug Fixes :
1) screen:clear() now actually works. (it didn't in V2)
2) Image alpha on created images, colors, and loaded images now works.
3) 3D things I broke are now fixed (so 3d wise it is the same as .20 was).
4) FPS counter no longer flickers when not using waitVblankStart().
5) Checking for input (i.e pad = Controls.read()) no longer caps the framerate to 60fps. I suggest you use waitVblankStart() if you need to cap it to 60 
Changes :
Ok, so all of the function names in V1 & 2 have changed. I meant to do this from the beggining but rushed so much I didn't quite get to it. The function names now ring true to the default LuaPlayer naming convention.
Here are the new functions and names (also included in the download) :
Quote:-- New Functions & Features List. Including Usage --
-## System Functions
System.setCpuSpeed(number) -- Set the Cpu speed. Options : 100, 222, 266, 333.
System.showFPS() -- Show the current FPS.
System.quit() -- Exit back to the XMB.
--REQUIRED SYSTEM FUNCTIONS (must be called in your loop)
System.startGu() -- Start the GU
System.endGu() -- End the GU
-!! Please see Either Samples/Mp3 or Samples/IntraFont for usuage examples
System.
-## MP3 Functions
Mp3.init() -- Initialize the Mp3 System.
Mp3.load(filename) -- Load a Mp3.
Mp3.play() -- Play a Mp3.
Mp3.stop() -- Stop a Mp3.
Mp3.pause() -- Pause a Mp3.
Mp3.end() -- Stop and Free a Mp3.
Mp3.free() -- Free a Mp3.
Mp3.endOfStream() -- Get the end of a Mp3 (ie . if Mp3.endOfStream == 1 then).
Mp3.getTime(string) -- Retrive the current play time position of the mp3.
-!! Please see Either Samples/Mp3 or Samples/IntraFont for usuage examples
-## IntraFont Functions
IntraFont.init() -- Initialize the IntraFont System.
IntraFont.load(filename) -- Load a font using intrafont (ie. font = IntraFont.load("font.pgf")).
IntraFont.print(font, x, y, textSize, color, text) -- x, y & textsize are floating point variables (ie. 0.1, 1.0).
IntraFont.unLoad(font) -- Unload the loaded font.
-!! Please see Either Samples/Mp3 or Samples/IntraFont for usuage examples
-## Automatic Functions (Do not need calling)
Image swizzling -- Automatic upon loading an image
All the readme/function files have been updated to reflect this release.
Future :
Plenty of stuff planned, MP3 Playback on the media engine, ogg playback on the media engine, more optimizations, additions of PSP Sce features such as savedata dialogue, OSK etc.
If you would like to request a feature be added, please do so at the official forum :
If you use this please leave a comment!
Download & Give Feedback Via Comments
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Hey.
So after a bit of work I bring you LuaPlayer Euphoria V2.
New Features / Improvements :
1) Speed increase. Take the below as a reference :
Sample Demo (included in v1 release, blits a 480x272 image and plays a mp3) speed benchmarks :
LuaPlayer Euphoria V1 :
Cpu Speed @222mhz
Performance : 228 FPS.
LuaPlayer Euphoria V2 :
Cpu Speed @222mhz
Performance : 263 FPS.
2) New function :
systemQuit()
Will return to the xmb if called.
Hmm..
Yeah I know I posted quoting 1045fps, I just couldn't get that build stable enough to release for now. I have some things to take care of so rather than giving you nothing, I decided to post this worthwhile update.
All the readme/function files have been updated to reflect this release.
Future :
Seen as there is a bit of interest in this, I think (might not yet) I might make my own LuaPlayer from scratch, keeping function names the same etc. Or I might just keep improving this one. I will think about it 
If you would like to request a feature be added, please do so at the official forum :
Download & Give Feedback Via Comments
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Hey everyone. So I have been working on a update for LuaPlayer 0.20. Not for long but a few major changes that result in a huge speed boost.
I will take the rest from the readme files :
What is LuaPlayer Euphoria ?
LuaPlayer Euphoria is a branch of LuaPlayer that is optimized for speed, Whilst staying true to
the ease of use and function names we have all grown to love.
What can it do? What makes it different to the normal LuaPlayer ?
It can display images up to 100%+ faster than
the default LuaPlayer, by automatically swizzling the images as there loaded.
It also features Mp3 support. This is done on the main processor for now. Don't worry however, this is a optimized mp3Player.
Whilst displaying a 480x272 image and playing a Mp3 file, LuaPlayer Euphoria can achieve
up to 228 FPS (Frames Per Second) running at only 222mhz!. (SEE SAMPLE DEMO FOR PROOF!)
It also features CPU Speed control. Which can be done by the user. So you can set the PSP's CPU to either : 100, 222, 266 or 333mhz.
Another feature, albeit trivial, is a built in FPS Function. By simply calling "showFPS()" you can see your game/applications
current FPS out of 60 frames. If you want to see its "True" FPS, comment out screen.waitVblankStart and pad = Controls.Read() - as these
cap the framerate to 60.
The last feature (so far) is the ability to properly free images. I don't know if this worked before but anyway...
Simply call "freeImage(myImage)" (with myImage being the image you want to free) and it will remove the image from memory.
It goes without saying that you should not be displaying the image your trying to free at the time of freeing it.
+ A lot more to come!
It is slim and phat compatible. Should work on 1.0>5.xx firmwares. Should also work
on chickHen.
Why use this over PGE or LuaPlayer HM ?
Well thats a good question. If you don't like the way PGE lua or LuaPlayer HM are set up (ie function names, calls)
and prefer the old lua player in that sense (just not the performance), then LuaPlayer Euphoria is the answer
you have been looking for.
Where can I find the new functions list?
In the download see the "Functions & Features" text file.
Has all the usual function names changed?
No and they never will. Even with new features I am trying to keep
the naming convention and required function calls to a minimum. After all no-one likes having to call 4>6 functions just to initialize the graphics now do they 
Are we going to see more in the future ?
Provided there is genuine interest from a decent sized group of people then yes. I wont be doing this
for the good of my health... lol.
So yeah, if there are enough people using it, and enough people interested in the project I will keep working on it.
I will also try my best to add any new features you desire.
If you would like to request a feature be added, please do so at the official forum :
Download & Give Feedback Via Comments
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The PSP scene is moving fast now, Wololo has found a new exploit in firmware 5.50, so another thing that sony has forgot to plug.
Here is the video
Download the exploit (Via "Leave Your Comment") and try it for yourself !
Via Dcemu
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We are currently looking for the following Staff positions :
* News Poster. Covering PSP & DS news.
* News Poster. Covering Emulation news for PC.
* Moderator. x 2.
If you feel you have what it takes to do one of the jobs above, please apply in this thread.
Thank you |
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News via DS-Scene
Jake has made some new updates to VNDS
1.5.0 04/05/09 Jake:
.novel support
download novels directly onto ds
redid FIFO stuff
'if var == 0' works with unset variables again
cleartext command
Compatible visual novels can also be downloaded at Digital-Haze |
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Hey Wolfenstein fans!
So it's finally here. Wolfenstein 3D V6.0!!
Why has the version number skipped from 5.2 to 6.0?
That is because I always said that 6.0 would be the final version, and this is the final version of Wolfenstein 3D PSP from me 
So what's new? What's changed?
Well, one feature a lot of you have been craving is finally implemented (courtesy of Chilly Willy) .. AutoMap. See below screenshot :

A guide on how to use automap is contained inside the download (hint hold Square then press Select To enter/exit automap)
Another new update is to the Game Loader. I have mentioned previously that I wanted to re-write the Game Loader from scratch and make it's theme more fitting with the game.
Well now it is, with a nice clean UI to boot. It also has the song back from the first Game Loader.
See the below screenshot :

The deathscreen. Oh how I loathe it. I worked on it for a few hours and got no-where fast. I may have been working on the wrong place or fixing the wrong code but I got it to work everytime. Except when your facing the guard. Why? I don't know. It works 80% you could say. If your not facing an enemy when you die... the screen will turn red, if you are it won't. If anyone wants to fix this the code is there for you to do so 
The only other change is the save file names now (instead of being "y") are saved as the map name you are on. So whatever map you are on, the games save name will adopt that.
Screenshot of new eboot art :
Thanks to roseRouge and wolverine666 from deviant art (I used there images).

So your leaving?
Nope I am currently (don't get too excited) working on a port of Shadow Warrior to the PSP and my own game. I don't know when either of these will be ready so please don't ask 
What now?
Go off and enjoy Wolfenstein 3d/Spear Of Destiny on your PSP!
You may need to install the patch file below for your version of Wolfenstein 3D.
Screenshot of Wolfenstein 3D PSP in action :

Obviously if any new bugs are introduced as a result of this update I will fix them and re-release 
Thanks and enjoy 
DOWNLOAD BELOW :
Wolfenstein 3D PSP V6.0
Wolfenstein 3D PSP V6.0 - Floppy Disk Version Patch Files
Wolfenstein 3D PSP V6.0 - Source code |
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